Books : Dragonmech The Last City (Sword & Sorcery, Dragonmech)

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Author name: Lee Hammock

 : Dragonmech The Last City (Sword & Sorcery, Dragonmech)
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Type of bind: Paperback
Dewey Decimal Number: 793
EAN num: 9781588467713
ISBN number: 1588467716
Label: Goodman Games
Manufacturer: Goodman Games
Quantity: 1
Page Count: 128
Printing Date: August 29, 2005
Publishing house: Goodman Games
Sale Popularity Level: 1946480
Studio: Goodman Games




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Customer Reviews
User popularity level:  out of 5 stars

Rated by buyers 4 out of 5 stars - Lots of Nice Details
Heck, I don't own any of the core Dragonmech books, so I can't be entirely certain what's going on, but this is still a good RPG resource.

I gather that in this particular d20 fantasy setting, there's a reasonably high level of steampunk technology: which is to say, there's a weird melding of your typical sword-wielding fighters and robed spellslingers with the fantasy equivalents of cyborgs and battlemechs. There are all sorts of new classes such as mech jockey, steam warrior, clockwork ranger, coglayer, and so on.

The history seems to be that Once Upon A Time, everything was pretty cool, until the gods decided to start duking it out, and then the lunar rain started. A years-long meteor shower brought down death from above, pulverizing a lot of the surface. The only major settlement to survive was Edge, built atop, down the face, at the base, and inside of a two thousand foot tall cliff with a mighty river spewing out of it. This river leads back into the depths of the earth, so it's a highway for dwarves and drow to come to the outer world and engage in lucrative trade with humans, elves, and halflings.

This book presents the history of Edge, its current status, biographies and statistics for notable inhabitants, descriptions of numerous inns, taverns, warehouses, mech hangars, auction houses, docks, and specialty shops, details about the two local guardian mega-mechs, and plenty of information about what living in a cliff city would be like. There's tons of stuff on the various bridges, elevators, catapults, stairs, and walkways, and on the distinct neighborhoods (the topside, the river cave and its underdark connections, the stratifications of the cliff face, and the hobbit-dominated base) as well, plus material on how the assorted races get along and what the various agendas of certain NPCs might be.

There's also a fun section of "Twenty Things...", which is a series of tables about twenty things a PC might find on the stairs, or twenty NPCs who are just passing through town, or mechs that are currently at Edge for repair or for hire, or popular local foods, and so forth. This gives a GM a bit of material for either plot seeds or just to drop in for flavoring.

I've read plenty of game supplements for systems and settings I don't own. This is one of the better ones. There's a lot of information packed in here, but not so nerdily and obsessively detailed as to be offputting, nor so utterly high level as to be uselessly vaporous. There are a few maps and a number of illustrations of pretty fair quality, and unlike many other RPG offerings, the spelling and grammar is of a high level of accuracy.

Overall, it's good enough that I'll probably buy the player's handbook for Dragonmech just to learn more.



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